sexta-feira, 28 de outubro de 2011

Def Jam Fight For Ny


Assista Esse Video Do Final Do Def Jam

Origen Do Game

Def Jam: Fight for NY is the sequel to Def Jam Vendetta, a hip hop-influenced 3D fighting game released for the GameCubePlayStation 2 and Xbox and is followed by Def Jam: Icon. The game features several rappers, including Snoop DoggMethod ManRedmanFat Joe,Ice-TXzibitLudacris, and Busta Rhymes, as well as the voices and likeness of other actorsand celebrities, among them actors Omar EppsChristopher JudgeDanny TrejoCarmen Electra, and Kimora Lee SimmonsDMXKeith MurrayChristina Milian and Funkmaster Flex were the only artists from the original game that did not appear in the sequel. The game was spun off into a 2006 PlayStation Portable game called Def Jam Fight for NY: The Takeover. In the video game, it took place in New York City.



Origen Do Game
The gameplay is expanded from the original game, which was primarily a wrestling game. Fighters can choose three of five fighting styles.
Styles
The game emphasizes strikes more, as well as proper use of the arena's environment and the surrounding crowd. Tossing the opponent against barriers gives fighters the opportunity to inflict massive damage to their opponent by tossing or slamming them into the wall headfirst, or using other features of the environment, such as slamming a door or gate in their face.
The crowd will shove a fighter back into combat if he is thrown into them or gets too close, and will sometimes hold a fighter, leaving them open to attack. Some spectators carry weapons, and will offer them to the fighters, or even attack a fighter if the guy next to them holds him.
Momentum is gained by successfully performing moves, countering, and taunting the opponent. The rate at which momentum is gained is effected by the fighter's Charisma, which is set for most fighters. Created fighters can set their own charisma with a combination of clothes,tattoos, and jewelry; the more expensive, the better. A fighter with a good set of clothes, extensive tattoos, or laden with jewellery can often fill their momentum meter in just a few moves.
When the momentum meter is full, a fighter can activate it, which results in a Blazin' Taunt. In this state, the fighter is said to be "Blazin", and can pull off a Blazin' Move, a powerful and brutal attack personalized for each character. A created character can learn every single Blazin' Move in the game, but can only have up to four usable at any one time.
With the focus taken from mixed martial arts, the only way to win a fight is through Knock Out or Submission. A character can be made to submit by putting them into submission holds until the health bar of a single body part is depleted.
Knock Out is achieved by a unique health bar used in the game. Health is composed of two bars, one displayed on top of the other. The first bar is a fighter's consciousness and ability to fight (Displayed as an opaque light green). Underneath it is the fighter's physical wellness bar (Displayed as a semi transparent dark green). With every hit, a fighter's consciousness will fall quicker than his/her physical wellness. However, whenever a fighter is not losing health, his consciousness meter will recover only to be limited by the amount of physical wellness. When a fighter's consciousness is lowered to a very low point, the entire health bar will turn red. This indicates that the fighter is in danger of being knocked out. Knocking out an opponent in danger requires the use of strong hits, Blazin' Moves, and environmental moves (Such as slamming an opponent into the wall, or achieving a double team move with a crowd member, or using a weapon). It is possible to knock out an opponent by driving down his/her consciousness while his/her physical wellness remains very high. As a fight wears on, physical wellness will eventually fall low enough that when a fighter's consciousness recovers to the physical limit, it is still too low to turn green. This is sometimes known as permanent danger, meaning a fighter is permanently in danger of being knocked out.

   Battle Mode
  • One on One - A single match between two fighters.
  • Team Match - A two on two brawl that ends only when both fighters on a team are knocked out or submitted.
  • Free for All - A match between three or four fighters, where it's every fighter for themselves.
  • Cage Match - No crowd interference, but the cage itself can be used to attack the opponent. Main Venue: Club Murder.
  • Ring Out Match - The wooden barriers lining the ring can eventually be broken, and the match can be won by throwing the opponent through the resulting gap, or by a typical knock out. Main Venue: Dragon House.
  • Inferno Match - A battle in a burning building. Contact with the ring of fire damages fighters immediately. In addition, bits of flaming debris will sometimes fall from the ceiling, which can be used as weapons. Main Venue: Red Hook Tire Co.
  • Demolition Match - Two SUVs form part of the arena, and fighters can use each other to mess them up. The match can end by totaling the opponent's car. To total the opponent's car smash them into two different sections of the car 3 times (Player 1 - Black Cadillac Escalade) (Player 2/CPU - Silver/Gray Hummer). Main Venue: Gun Hill Garage.
  • Subway Match - Fight in a Subway terminal. At regular intervals, a train will roll past. Fighters can be thrown or knocked off the platform, and into the path of the train. Naturally, throwing an opponent into the path of a moving train takes them out of the fight immediately, no matter how much health they have. If both fighters get hit by the train it will result in a double KO. Main Venue: 125 Street Station.
  • Window Match - Three large windows line one side of the arena, and a four-story drop awaits the person slammed through one of them. No matter which window they get smashed through, in the cutscene that follows they can be seen being smashed through the middle window. Main Venue: Crow's Office.
Each sub-mode allows the players to choose between 3 rule sets:
  • Standard Rules - No holds barred. All moves are usable, and the goal is to defeat the opponents. This is the rule set used for all story matches.
  • Crowd Favorite - Through a reward-point system that awards points for specific moves in each match, and awards bonuses for achievements at the end of the match, the winners are decided by the highest point value (and consequently, the largest pay), and not necessarily by who gets knocked out. This means the winner could have been knocked out in the match.
  • No Submissions - This match prevents the use of any submission holds. Submission moves are replaced by other moves decided by a player's alternate fighting styles.

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